Design Course

The Blender course provides an introduction to computer generated 3D design. This includes mesh modelling, texturing, lighting, animation and rendering, and provides a good basis for further study in architectural, engineering, game, theatrical and character modelling. The photorealism course is intended to make models more realistic via technique, lightening and texturing. This course also includes historical design information styles and lessons. I aim to also undertake future courses at udemy and cg masters which will also be listed here.

The suggested textbook readings are from John Blain’s “The Complete Guide to Blender Graphics (Computer Modeling and Animation)”.