Design Course
The Blender course provides an introduction to computer generated 3D design. This includes mesh modelling, texturing, lighting, animation and rendering, and provides a good basis for further study in architectural, engineering, game, theatrical and character modelling. The photorealism course is intended to make models more realistic via technique, lightening and texturing. This course also includes historical design information styles and lessons. I aim to also undertake future courses at udemy and cg masters which will also be listed here.
Blender Course Lesson 01 - The Blender Interface Lesson 02 - Manipulating Objects Lesson 03 - Edit Mode / Mesh Modeling Lesson 07 - Animation Lesson 10 - Particles Course Removed View Progress |
UDemy : Photo Realism View Progress |
The suggested textbook readings are from John Blain’s “The Complete Guide to Blender Graphics (Computer Modeling and Animation)”.